Hey doods, I keep getting this error when I try and create my base. I've made all the programs run as Admin, I'm just not sure what else to do any help would be awesome.
I'm on the latest Windows 7 and had to create my own desktop icon. Also it keeps asking for the location of my Photoshop CC. It then forgets and asks again each time.The weird part is that it actually starts Photoshop Then asks for the location of Photoshop.
Hello, Quixel SUITE keeps giving me these errors when I apply the color map and when I press "Create Base" I have tried with following without any luck ~ re-installed photoshop ~ re-installed Quixel SUITE
If anyone else wanted the same functionality I asked for, but couldn't wait. I wrote a script that allows you to easily create a color mask from an nDo2 document to be used in dDo. You can see it in action here: http://www.polycount.com/forum/showthread.php?t=136272
Give your textures some padding. It's my understanding that Ddo uses your various textures as the base for new ones. So if you have padding, you should be ok. As for adding in your own textures, you can edit the PSD that Ddo creates. Edit: Ah, beaten to the punch. :D
Hi Guys Just updated my Photoshop CC to the latest 2014 version. After that NDO created normal layers do not show up at all. The overall layer structure & base coloring looks the same as before. Tested with a simple document created in CS6, and here Quixel Suite 1.1 NDO behaved as intended. The same documene & same Quixel…
I'm also curious about this as well. I've been building textures that include Emissive maps and I've gotten in a habit of stacking layers on top of what dDo creates. I know eventually, I'll run into the same situation as he does. Now that I think about it, I've restarted projects because I forgot to add this or that to my…
-For 3do how do I turn off the cavity map, it's hard to tune my normal map using just nDo and 3do because there is this cavity/convex diffuse map that always seems to be present, I set the diffuse and specular to zero expecting to see nothing yet I still see texture on my model even though I'm just working with a normal…
I have just got it. I downloaded the helmet sample files. If I load the ddo project, it all works as expected. But if I try to load form scratch to build materials myself, it does not create the MatID image properly so there are no material groups to work with. It does this with my own objects too. Photoshop CC here. Where…
I'm a bit confused right now, I am trying to edit my wood however, I do not see any layer allowing me to edit the gloss of it and add material detail to it. This is what I've done so far: ~ Plugged in a material ID with the wood being "Varnished Wood" ~ Plugged in a Diffuse Map with the photo sourced wood I created myself.…