Can i drag and drop Textures to a whole Enviroment in CryEngine, Max,Maya and UDK/UE4 like showed in 0:37 Min ? [ame="http://www.youtube.com/watch?v=1CeRcJHdJbo"]Quixel Megascans Environment - YouTube [/ame] I would like to know a bit of the workflow with Megascan. [ame="http://www.youtube.com/watch?v=1CeRcJHdJbo"][/ame]
An optimal workflow would allow the developer to work directly within the context of the final product without having to bounce around between applications using files and constantly changing context or dealing with compatibility issues. The final product is what the developer delivers and the further you work from it and…
teddybergsman: If you are going to be doing those changes to exporter please have a look at "QuickSaveMaps" plugin for Photoshop. It allows for great level of customisation and great flexibility. Something current exporter lacks. By the way can you explain in a bit more detail how these calibration profiles work in a bit…
Yep, I found after playing with it all day, That if you work without a metalness map as if it was 1.0 everything will function as normal. If you need the map for UE4, I found the best work around is to do the entire project without the map and when your finished, save it, then add the metalness map in thru the drop down…
allaze-eroler: Really sorry about this crash. I'm currently looking into what might have caused this -- putting together a hot-fix. Gheromo: Combining multiple maps into a single one is possible with calibration scripts (UE4 (Optimized) does this for instance) -- but agreed, a simple UI for it would be ideal! OutOfMyMind:…
-For 3do how do I turn off the cavity map, it's hard to tune my normal map using just nDo and 3do because there is this cavity/convex diffuse map that always seems to be present, I set the diffuse and specular to zero expecting to see nothing yet I still see texture on my model even though I'm just working with a normal…
HUGE thanks everyone for the feedback! Yes, Ryan is right, UE4 is our top priority right now and it will be part of the next update. Also, improved Toolbag 2 integration (you can actually link them using the cross-app mode if you haven't tried it!) is something we're getting in there. One of the bigger features that awaits…
sulky: Indeed it is! FINALLY the exporter is in! This together with 14 engine calibration profiles, a beefed up cross-app mode, new smart materials, patterns and crash fixes. Note: there is still one really tricky PS connection bug that a few of you have reported which is still unresolved -- still working really hard to…
Thank you guys for the amazing feedback! I'll do my best to answer as thoroughly as possible. Bartalon: Thank you for linking to the latest version. This will make it into the next build. Jaidek: Yes! In 3DO you can turn PBR off, and when you set up your project you can load the "Base Definition" preset to quickly bake in…