Week 2: Not really happy with some of the geometry, but was too lazy to start over. So here it is. Shader Beauty shot Wireframe http://i.imgur.com/nnOo9Vr.jpg http://i.imgur.com/4gOhext.jpg
@reaper & Commodor Here's a wireframe smoothed and unsmooth of the old object. http://imgur.com/a/cRlFb I went ahead and tried week 36 while I was waiting for a response on this one.
Here is a WIP! I'm new to hard surface modeling. My topology is probably awful. Here is the wireframe. Anyone have critiques or comments on best practices? http://imgur.com/C6tEvwC,fekA8lq http://imgur.com/C6tEvwC,fekA8lq#1
Finally I had some spare time to start this challenge and hopefuly I'll have enough time to finish it. Here's Week 1 - first part: Shader Beauty shot Wireframe http://imgur.com/Wpt7UUS http://imgur.com/XkVe4X3
progress for now : I just notice that my round (with spring) around the center are too small and I need to remake the big circle. I need to correct some scale error too and make the support. AlexRodriguez : Good start ! But your big circle seems to be too thick and the center piece not enough thick. MSanchez : Looks good !…
Hi Everyone, just found this thread today and look forward to taking part in the challenges. I attempted this one a while ago, not sure how long I spent on the model but thought I'd post anyway. I will post a link to the wireframe soon.
Week 1 - second part: This one was harder than expected. I had to start over 3 times until I got some ok-ish topology. Shader Beauty shot Wireframe http://i.imgur.com/eCL9oOF.jpg http://i.imgur.com/XfzqXLf.jpg
My take for this week's hard surface challenge. Since starting these challenges I've become more comfortable with using the boolean and proboolean feature in 3ds Max. Before would shun the feature as it seemed to be a pain to clean up afterwards but careful planning seems to circumvent that. 3ds Max shaded render. Beauty…
Thanks commador ! You were right about the left tube, I correct some other scale too. I put wireframes this time :D I forgot it before. The part with "DV-I" is high res on the 2 screen because I collaps my modifier in max when I add the text, didn't think about the screen at this moment. The next piece is challenging, good…