I'll vote for option A, because I've never looked at option B. UDK contains an example day and night cycle out of the box that can be pulled apart or copied: [ame="http://www.youtube.com/watch?v=vb5trFSX85c"]Unreal Engine 3 UDK - Day and Night - GTX 480 - 1080p - YouTube[/ame] Other people have implemented their own, such…
It runs fine. You can get a good 20fps on a 9800GT - you need to remember that it runs quite poorly because it's using 100+ instruction materials everywhere. It's a visual effects demo. I would genuinely say that CryEngine's lighting setup is better for day and night cycles, but it has other problems like an inflexible…
thank you very much for your answers, Yes the day and niht circle is very important, but we are also looking for the maximum amount of details and "graphic quality" my impression so far us that the cryengine looks better on our created environments and buildings? How is it about the Unreal Engine 4 ??? @ambrshee but Sim…
There's a lot of public information about UE4, it's just the people that have access to it right now don't want to leak anything by mistake. Originally UE4 had a completely dynamic lighting system that used a form of voxel cone tracing, but that has been completely scrapped and they are using a improved form of their light…