I'd have to agree..CE seems to be your better option here. I've tossed and turned for awhile on engines to use as well, lol and am also awaiting ue4. I can't lie though, CE has definitely grown on me. It's just alot more fun/faster for me to get the quality of visuals that I want in CE as opposed to UDK and once you get…
I would go with CryEngine 3. When I used it in with Maya 2012 it wasn't that complex. though I couldn't seem to get my spec/normal maps to display correctly. You seem to know UDK quite well, light mapping is a pain but provided you know how to do it just make sure you allow enough padding and use a high enough resolution.…
Hey Chris! I'm finding that once you go through the terrible BS of setting up the exporters, the actual exporting goes really quickly. As far as the shaders go, you definitely lose A LOT of the flexibility that UDK offers, but what you lose in Flexibility, you gain in visual fidelity with CE3. Couple that with what you…
Thanks chrisavigni! --- Change notes: -Downloaded the newest build of Cryengine 3 that had a ton of new updates and seems to be giving me some more visual fidelity. Apparently My build was old (from 2011) so I really benefited from the update. -Figured out how to do a more modular workflow that works better for me. I used…
So, did a litle more R&D and it seems that I might not have to create a Visob and light portals after all. from my research, it seems that those things are just a precaution against light leaking...? Can anyone confirm this? I like the result I'm getting with GI/Ambient Ground Color/Sun Color/Environment Probe. This is the…