Torch & stevston89: Thanks guys, I'll check the head/torse size tonight, the FOV was screwed in that render due to some zbrush scale issues which didn't help! +1 on seeing the skin shader breakdown, great work :D
Rafferty - Cool progress, tunic looks good :) Just been working on the 'low poly', still cleaning up the arms and head... although maybe I could just finish here and make him a headless soldier :D Hoping to have LP done and UV'd by the weekend.
Pav good going dude, the material definition is great. I would love to get to that standard one day :D Just trying to get the textures sorted out now, hope I can finish him in the next day or 2. Thanks for the crits on the shirt everyone :)
B E A R D : D O N E ! Well almost, i might come back at it and tweak the textures and maybe a few planes but I'm kind of satisfied with the result here so I move on... to bed. Also, I derped a little bit in marmo' to render a pertier image. 920tris so far. PS: Was My first Google hangout this night and I was surprised how…
Man you guys are great and I am tired :D I made some progress and wanted so share it here. I took the feedback about the face and did something about cheekbones and jawline. I found a way to take bake my maps in ZBrush so I re scheduled my pipeline for that. Please consider these as "lowpoly presentations" for final model.…
@ CapableWizard - I modeled a sub-d base mesh. I tried to model in some of those details, but it just wasn't clean. I found it much cleaner and faster to get those things out of Zbrush. That said your attempt looks good, though you might have some topology issues going into zbrush ( pinches and such).
@stevston89 Wonderful work! I feel the lips could be lifted a bit more from the sides to provide a neutral expression like in the concept, and maybe pull down the eyebrows more to give a more weather-beaten feeling to him. My first post in my first ever character challenge, hope I did well for the time being. This post is…
Terminator2 -- nice blockout so far. Don't have much to critique yet! Dimfist -- Thanks! :D I think your eyes might be a little big and you may want to push them a little further into the skull as well. Evil Raz -- nice paintover. Those are good points for everyone to remember. Your character is looking pretty badass so…
Pav3d, that is rad dude! great job and just in time :D The only crit is the wrist holding the axe, it looks a little too rotated to be at that natural pose. A suggestion would be to keep the axe at the same angle, just rotate the wrist up about 25% and adjust the fingers but this also may be too nit picky. Great job to…
Yep. I will only be able to Divide and add details and polypaint from this point on. Anything that changes the actual geometry or " silhoutte " wil just result in doom :D So it is pretty delicate process, that is why I don't work on it when I am tired or emotionally unstable. But if I can pull it off it will reduce overall…