I only started modelling for games around a year ago and Polycount has very much been my home since then. The amount of help I have received and the feeling of community we have here is great, so thank you for working hard on the website and it's community that gives us a place to call 'home' It's really great you guys are…
D'aww thanks for thinking of us Adam. Echoing adding some Dota stuff to the Weekly Recaps. I've seen very little Dota stuff in the recaps despite there being a HUGE amount of amazing work from the Red Moon guys, Jeremy Klein, etc. I know there was a recap last week but I definitely think Red Moon's Three Virtues submission…
A million times this. Polycount already pushes the limits of what dota can do/handle, why not allow us to be the variables in their mad experiments. Or better yet, learn from what has been done here, take that pipeline and optimize it to make everyone happy.
I really have to give a +1 to the suggestion of getting a bigger hangout. As individuals we are unable to get a 15 person hangout even if we are willing to pay for it, it is currently only available to businesses. I wonder if Polycount would be able to help out in this regard? I would certainly be willing to chip in on the…
As far as the call for more tutorials, I hope that is in addition to The Tutorial Thread, and The Glorious Polycount Wiki. Granted there are some topics that don't have as much coverage as others in the thread, and the polycount wiki isn't specifically targeted at Dota, but I'd be willing to bet that everything in the…
A Dota recap of polycount work in the workshop would be really awesome. Could have links to the workshop page, as well as the WIP thread. It' would totally help raise awareness of what's been going on, and add in some awesome greentooth votes to our workshop entries. Even could be a highlighted tutorial or thread to keep…
Hmmm not sure how keen I am on this idea. There's plenty of people here on Polycount willing to help for free which is something I really like about the community. The more established artists do it out of the goodness of their heart to help the new guys, not to make money doing it. If you feel like you need help,…
We could just get a concept from a fellow polycounter, or do like on the "Monthly Noob Challenges" over at Pimping and Previews, where they get a cool character/scenery concept from the internet, and everyone starts on the same level. The objective could be just to finish the item, get it working in-game and some…
I don't want this to come across the wrong way, but if the resources on item creation are not enough, then you should focus on your fundamentals. The only thing special about dota is its style, and its shader. There are several good steam guides, written by polycounters, on the subject. If anything just compile the…