just thought of something id like to see.. part of the dota 2 marketing submission is to render a 512x512 image of each item you have made. In Maya i have been using the camera tools - roll / tumble etc to get nice angles on my items without having to rotate the whole scene to fit the camera. would be great to have some of…
This would be great - as mentioned the current 3DSMax and Maya DOTA2 shaders, while great, don't behave in-game exactly as they do in the 3D app (spec, gloss and metalness especially) meaning lots of slow, manual tweaking (tweak/ save/ reload/ test) in the game editor AFTER you've "finalised" your textures. If the shader…
Saw few artist working with Toolbag 2 and was super excited about this. Despite all options that are here discussed what I am really looking forward to are more purchase options in your web-store. That probably will not come any soon but it would be awesome to pay by bank transfer and be able to get invoice with more data…
Hi there EQ, thank you for taking the time to post here. Here are a few more thoughts : - First of all, I think that even in its current state Toolbag2 is already extremely Dota2-friendly. The only setup it requires from the artist is to export a model as OBJ, convert the individual channels of the Dota2 formatted TGAs…