As Mik Said, the Highpoly portion of Game Art is still a very relevant, if not more relevant than ever, aspect of the Game art pipeline. It allows you to transfer high resolution details onto low resolution optimized geometry to emulate a more detailed appearance. If the question is more in regards to subject matter, the…
I'm not typically a hard surface guy, but I want to learn! Threw this together tonight, any feedback would be greatly appreciated! High Poly/Texturing next.
I've finally made some free time for week 5. Not 100% satisfied with the resemblance, gotta admit it was very organic considering it's a hard surface :P >> Wireframes <<
Hard surface models do not come easy to me, so This means i need to practice. I'm going to go one by one, down the list each week, hopefully improving.
New thread each week seems best. As Mik said, it would be hard to know where the current week starts unless you updated the original post each week with a link to that post or something.
So glad this thread exists. I'm practicing my hard surface stuff. Here's my take on the challenge. Wires Question I have is how are you guys doing your wire renders in blender?