I'm not typically a hard surface guy, but I want to learn! Threw this together tonight, any feedback would be greatly appreciated! High Poly/Texturing next.
I've finally made some free time for week 5. Not 100% satisfied with the resemblance, gotta admit it was very organic considering it's a hard surface :P >> Wireframes <<
Surprisingly this one was easier than the previous one. :) wires Edit: s6 have you concidered weekly "Soft Surface Challenge" (bird wings, chicken legs, paws, fish fins...)?
Hard surface models do not come easy to me, so This means i need to practice. I'm going to go one by one, down the list each week, hopefully improving.
Finally managed to finish this week's model! This was actually a TON of fun to do just because i'm absolute trash in making softer smooth shapes rather than planar surfaces. Thanks to AlexRodriguez for more ref images and Paznos for the PDF, helped a ton! As usual, I probably butchered a couple of spots in terms of…
I suspect it's just a matter of fore thought, if I just retain the round surface where I need it and duplicate it out I should be able to just connect the points where necessary and continue from there.
So glad this thread exists. I'm practicing my hard surface stuff. Here's my take on the challenge. Wires Question I have is how are you guys doing your wire renders in blender?
Thanks I been waiting for someone to make a top down sketch, a final note I used the sculpt geometry tool a few times as this is a organic hard surface to get my smoothness at optimal level.
Hey guys, haven't really done a whole lot of hard surfaced modeling. But figured I should get started on practicing this, since most of my work is low poly. Here's the Concept1 bolt modeled. Wireframe
I'd like to see this as well if people are willing. I know the basics of baking hard surfaces, but it's still an area I need more experience with. I'd like to see how people approach their seam cuts, hard edges, etc...