which engine it uses? in-house or third party? the style looks Unreal-4ish, again, nice work there! oh and I do hope it comes out with less bugs, because there are quite some negative feedback about CA's latest piece :(
I vaguely remember something about the studio switching to PBR during the middle of production, which you(Mark) led I believe? It'd be nice to see some stuff on that, maybe how the in-house engine is handling everything with shader options, or even how the team learned it quickly. Or what exactly went into the Alien acting…