Here is a rough prototype of a long range shooting sim I'm making in UE4. I have accurate ballistics modeling but the simple wind model I've made is turned off in the video. You can actually use the the reticle to range the targets or middle click to range the target. You can either use the reticle hash marks to hold over…
objectives: level partition layout design & art asset creation. CYBERPUNK CITY ENVIRONMENT // Merchant Shop [located at a run-down basement access of a building at the edge of the city.] https://www.youtube.com/watch?v=1hyBnOINBDU Blocking out stages. (target lighting setup) Interceptor pursuit unit static prop.
I've been spending a few hours every now and then for the last couple of weeks to make this thing so far. I started with making a cube in the position of each fin and main body, went into Zbrush and dynamesh'd it. From there I made the main shape and details, took it back into Max and added eyes and teeth. Then I took it…
Polycount, you never fail to amaze! Here's another 3d concept that I've been working on: The Crested Eldot: Found in the marsh lands of Nerus 6, the Crested Eldot forms a symbiotic bond with a native fungus. This invasive fungus targets the eyes and ears, leaving only the Crested Eldot's sense of smell intact. The fungus…
Well, here is the abandoned mesh from the motion comic that I was going to finish for the comic but I sadly ran out of time and we ended up having to do it in Flash. Anyway, this is some of the deleted content and something that hit the cutting room floor from the motion comic project but I AM going to finish this, for the…