Crosspost from my latest thread: http://www.polycount.com/forum/showthread.php?t=133314 Making a scifi hallway, its been so long! :D Still in blockout/modelling phase.
First pass at some scifi objects made in Blender. Used dDo for first pass at textures, they need improvements (some shading errors in some of the normal maps). Made the walkway this evening. Will iterate on it some more and fix some normal map errors.
KMiklas: this Punto looks really good! : ) Pior: Nice, as usual! Here is a buste in SciFi style I worked on lately. Textures done with Substance Designer, rendered in Toolbag 2. Full/high resolution link: https://gaetanlassagne.files.wordpress.com/2013/03/gaetanlassagne_scifibuste02.jpg
Absolutely great stuff here guys. Loved the oldschool scifi environment! Here is a golem/orc i spend my last few days with. For more shots: here or wires, hp sculpts at my BLOGGER Inspired by a model on polycount which i cant seem to find again /:
Still early stages of work on a SciFi scene. Spent some time today refining a few aspects of a possible version of some form of walkway. Also created another generic floor paneling set. Lots more reference to search for being getting too far along. Also getting used to UE4.