@ysalex - Love that deer. What was your approach to the short fur texturing? @Nomad - that's a crazy amount of work, nice job. Feeling that camera movement!
DevMatt -Amazing work but like what a few others have said tone down on the background. The amount of work thats gone into this piece is outstanding, the background just hurts my brain.
Thanks, yeh we've come a long way in a few years. I was the animation lead for a while, but most of us have done multiple roles on the project due to the small amount of people working on it.
Hey guys, awesome work! @Nam.Nguyen: Thanks, I appreciate it! @DevMatt: Great! Looking forward to the textured model. -- Calling this one done. HUGE thanks to Oskar and Dimi for their insane amount of feedback!
Wow Mr Smo, the sheer amount of detail you've put into that thing is scary impressive! Here's what I've been working on: More stuff in my thread here: http://www.polycount.com/forum/showthread.php?t=130777
Next gen rock right here. But yeah, first finished model I have actually posted here. 1024x1024 maps. Would post them, but you would all cry about the amount of unused texture space
Fightpunch, just wow....I think i'm inspired for all day. Alex04se this is some crazy shit and the amount of work behind it must be mad.love it! And because i am not Fightpunch , here is me struggling to find an interesting design
DevMatt <- That is insane amount of detail right there! You sir are a machine. I captured a small footage from my latest scene. [ame="http://www.youtube.com/watch?v=q75Zx_mU6RU"]Zero Gravity - Real-Time Environment - YouTube[/ame]
@baj- Man this is crazy! Its amazing seeing how much youve improved over such a short amount of time. I think you could push his asian race abit more i think. Looks amazing man