Thanks bruno, Im pretty new to substance designer so I'll have a look at pixel processor, thanks for replicating it, im just looking to be able to do that to any pattern I create (I can create one pretty fast on photoshop, but not the grayscale parts). Thanks! do you have any more information about how I can do that with…
We don't have for the moment the support for direct code writing. The only alternative as your figured out is to use the node-based approach in a pixel processor.
Dont know if you are refering to my comment but what I meant is , how do I add nice scratches and weathering over an edge if I have split the uvs along that edge into 2 seperate uv islands? I split the edges in order to get a nice flat uv map with even pixel density, maybe I will have to redo my uvs and rebake with a more…
@Steppenwolf That'd be quite useful yeah! I ended up making a superellipse generator, works great and it was a good pixel processor practice. It's already up in Substance Share: https://share.allegorithmic.com/libraries/2135
Did something change with the pixel processor node? Just did a simple Get Float2 to sample color and get nothing. Tried one of your nodes and it works :( Edit: derp forgot to set as output.
Hi all! How to make a pattern like this? As you can see, each shape must be rotated randomly by an angle that is a multiple of 60 degrees, but this cannot be done in any node. It would be possible (most likely) to do this using FX-map or Pixel Processor, but I hardly know them. Please tell me how to solve this problem. Or…
Here's my attempt at Vincent Gault's normal map rotator. I have no idea how he did it, I just want to play around with the new pixel processor. https://dl.dropboxusercontent.com/u/9194933/Substances/Normal_Rotator.sbs