I finished my first serious prop in SD today. I can now safly say, I'm not going back to using photoshop or any other software, for painting. What would took me 3-4h in Photoshop, in SD it took only 1h, and now I can generate infinite variations of the same texture as I see fit. What I would like see, though is an option…
QUACK! Thanks for the time estimates. You do it pretty quick with a great result. It takes me more usually . One more thing I wonder is generating new unique materials after initial one . On my end it generates not exactly unique but rather very slightly different things , too similar to be another texture in same scene .…
I've never seen dropboxusercontent. It comes up as <?xml version="1.0" encoding="UTF-8"?><package><packageType v="ProFX"/><identifier v="Unsaved Package"/><formatVersion v="1.1.0.11829"/><updaterVersion v="1.1.0.11829"/><platform v="1"/><author v=""/><fileUID v="{ded8b0be-ce38-4a2f-9be9-f88b26413d61}"/><versionUID…