Here is herringbone pattern. It's slightly different from the on on the allegorithmic forum, I've added 2 more mask outputs and an exemple. https://www.dropbox.com/s/bdbgyvz9qy6306m/herringbone.sbs?dl=0
Quick question: Is the roughness value in Substance flipped? Since when inputting a value of 1 (White) I am getting a less reflective surface (Matte surface) however 0 (black) is giving me full reflectivity. This then contradicts two sources I've read and I'm getting confused, since its says 1 is reflective and 0 is matte…
Just for fun, here is a "Hama Head like" Substance I made. Plug your image, and here you go :-) : the sbsar is here : https://drive.google.com/open?id=0B8c7MM5tjFpbWG1USGZSQzFzakk&authuser=0
Another asphalt texture I started today, current progress, any suggestions are welcome :). Substance package: https://www.dropbox.com/s/e8wr85c5e4xcxss/Asphalt_Light.sbs?dl=0 Update 2: Update 3:
Thank you both! :D P.S. Just to clarify, even if I was using the 50-500 situation, I would still plug a float of 1 into the random so that it was a random float between 0 and 1?
That is a very common computer science question, with a simple answer. PLyczkowski gave you specific answers, but here is a more general formula (assuming that <random> has a domain of 0..1): <random>*(max-min)+min
Got a "beta" version of my hand painted cliffs up. All procedurally done in Substance Designer. Here is the latest iteration: It's still in "beta" stages as far as controls but you can get it here: http://substance.arvinmoses.com/product/handpainted-cliff-2-0/
Super nice stuff guys! Regarding the tiling... Just want to clarify... I'm displaying it tiled - meaning this isn't 0-1 uv space it's something like -2,2. Are you guys thinking it still needs to look less tiles even if it is actually tiling?
Hey guys, I've just installed the new version and while it's great, I've noticed this: The material is pretty much the same on both shots, but metalness set to 1 in the first one and to 0 on the second one. Is this the expected behavior? I expected the ball on the right to be red too!
Their are 2 modes of inheritance: - relative to input: takes the size from the previous node connected to the primary input (the one with a black dot) - relative to parent: takes the size from the "host" -> the graph in SD Each node can have a different mode and can apply a multiplier to the inherited size (-1, -2.. +1,…