As for me i'm using Unity (Shader forge, PBR) and i use the Spec/Gloss workflow, Insted of thinking "specular" like before think of it as "Reflectance" (how much light the surface reflects. Gloss is just an inverted version of a roughness map (different shaders use different maps but it's the same thing). Take a good look…
Hey guys, I've just started playing with substance designer, I bought it in the Steam sale over Xmas and I've got to say I'm loving it so far and looking forward to it's potential :D I've been having some trouble with crashes though, or at least I think I've probably misunderstood something rather than problems with the…
I took advantage of the Steam sale during the holidays and got Substance Designer 4 and I LOVE it. Here are two muscle cars I did a couple of years ago. I had high resolution models for both and I used them to bake normal maps and ambient occlusion maps in Xnormal. Then I used these maps in Substance Designer to bake world…