I'm currently testing the trial of Substance Designer and the normalmap baking results are fantastic so far. Finding information on the baking less so though. None of the videos I watched actually showed any baking of normalmaps from highpoly meshes and I wonder how I have to bake/would best bake a model comprised of a few…
Nice. Thanks for the response Xoliul and Froyok. I use the Color to mask quite a lot. What I have in mind is having a network with all of my specific materials such as metal, concrete, wood and so on. There would be a function that says once the RGB value is met assign wood for example. Hmmmm I am going to attack this…
Quick question about the Multi Material Blend node. It allows you to assign colors for materials 2 and up but not for the base material. I assumed it didn't really matter as long as you set the material channels to the other colors being used in the material ID mask, but I don't like assuming things. I'm usually wrong. Now…
hey guys I'm having some trouble with Marmoset Toolbag 2 (nothing major). I can't seem to get it to assign automatically to the cavity map output in Marmoset Toolbag 2 (I'm using 2.04) I've tried using the curvature output in Substance Designer (I'm using 4.3.1) and I know I can export a curvature (or ambient occlusion map…