Does anyone know what the difference is in terms of workflow in something else like Photoshop, and also the workflow involved with Substance Designer when choosing either just the physically based metallic/roughness preset and the physically based specular/glossiness preset, when making a new graph. Ofcourse the results of…
@Petersen Looking good man! Finished up a new brick. Been out for a bit finishing up an art test. Man it was pretty awesome to see how quickly SD can pump out custom textures. It totaled to about 30ish textures in 20 hours. Pretty sweet! Sad thing is at the end of it SD crashed and refused to open the file again. I was in…
I ran into a problem that maybe someone has a fix for: Substance crashes whenever I try to expand a specific folder within my package. The folder has about a dozen or so graphs for all of the objects for my scene. I can browse every other folder, like the base materials I've created and even all of my resources, just fine.…
Practice. Photoscan and Zbrush can't touch some of the things you can easily do with Substance. But combining all those tools, you can relegate each to what it does best. Need a specific pattern for some tiles? Zbrush or Photoshop it and import into Substance. If you already made a tile Substance, great! Just plop the…
@Bruno Afonseca in this example i am making a brick texture, the method i'm using is i made a generator that produces a random brick tile i load it into my scene and clone out as many of them as i want to have bricks in my scene (Well half as many as for each one i also attach to a 2d transform to mirror it, so i get 2…
Not really Substance Designer but I made a Maya baking interface that uses Substance Batchtools for the main baking process and then Imagemagick for some additional functionality not available in Substance. The goal of the tool is to streamline and minimize baking setup time, also to get rid the need to ever leave Maya to…