@Dimfist, Sorry, man. My bad. I think her skin color is a little off. Too yellow-ish and not enough tan. Her head might look better if you pull down her hairs to cover a bit more of her forehead and some part of her cheeks/sideburns. Hard to see the back of her hair, but it does look weird. @jstyles3d, Looks pretty good…
Thanks for all the critiques guys! Working on fixing issues right now, update will come later in the day. @dimfist: sorry about the no feedback, looking at yours I thought it was done and therefore didn't give you one. If I had to say anything it would be that the sword texture looks like it needs a bit of tweaking.…
Thank you guys for your comments. PyrZern, I like how you did her face, very cute! Dimfist, congratulations on the completion of your model. You doing great! jeebs, I really like how you follow the concept. Great job! TAN, excellent start! Update: I finished the sword. Tried to retain the shape of roughly cut stone. I…
Alex: You might want to double check the proportions, the legs are far too short. Jsyles3d: Base mesh looks really cool, topology looks squared out enough to sculpt on, be wary of the hands though, the depth of the palm is still relatively natural despite the spindly fingers. Dimfist: Be sure to double check the…
@ Dimfist Thanks. That observation seems to be correct it seems my previous wip was short one head. @PyrZern Just use z-remesher if the polygon count gets out of hand :poly122::poly121: @praetus Nice start, eyes too big maybe. I like how you did the arms and hands though.Finsished blockout for proportions. I Will continue…
tristanCarter -- I was feeling the same way with the arm transition of the concept! I will probably sculpt in some fur ruffles as well. I think you're having a little bit of the same trouble that I was with your model appearing a little more masculine. If you narrow the shoulders it will do wonders. I think it made all the…
@arcitecht, thanks! I will look more into Xnormal. @TAN, thanks for the link. I guess I will use more texture. For her eyes and eye sockets, make sure the eyeball is at the right size and placed at appropriately, then just build the shape/form of eyelids around it. @Terminator2, I don't think the torso should be longer, I…
Dimfist - The legs feel a bit short and the neck too long. I like some of what you're doing with the face but I think you need to work on some of the base proportions a bit more. JStyles3d - The shoulder pad needs to be bigger. Also, your ears are a bit flat and arked back a little too much I think. It's hard to tell…
@Dimfist; Looking good! If I had to critique it, there's a little too much blue and red accent in her bra and fur for my taste. @Bacn: Her ears are looking a little misshapen. Try rounding out the bottoms a bit more. Your image is also really noisy (are you using Blender Cycles?) @Stevenson89: Looking good on the…
@pyrzern: Really nice low poly model, the poly spread is nice. Makes me want to change mine again lol. @dimfist: Really expressive piece. Nicely done. @frim: Nice job! @bradon.Lafrance: Thanks man for the advice, I'll admit I do think I'm focusing on the small pieces way the more finished low polys I see. Your model looks…