@metalliandy Thanks for a quick response! For now, here are the meshes I've used: https://www.dropbox.com/s/zd93478qb3mhmpo/knald_test_01.fbx?dl=0 https://www.dropbox.com/s/5d0u8qbt9zz9zay/knald_test_05.fbx?dl=0 So, if I understand you correctly, "Mesh AO" mode in Knald 1.0 worked in a very similar way to the new "Baker"…
Hi! Without seeing a screenshot (the image isnt loading above) or the meshes, it's hard to say with absolute certainty, but I expect this is indeed down to the use of decimation. The baked curvature in Knald is generated directly from the High Poly mesh (true curvature), so it's likely that artefacts are already in the…
Here is an idea. You know how you adjust the cage so that it does not intersect with nearby geometry in confined spaces? Surely this can be automated. Some algorithm can detect that the cage is being pushed too far and limits the range locally. This way the optimum cage push distance can be set at the push of a button. And…
Something strange is happening with my custom cages in latest Knald demo. In short — the cage displayed in Knald doesn't match the actual geometry exported from 3d app. I've tried to figure out if this was a specific scenario with my weird mesh, but it looks like that was not the case. Same thing happens with just a cube —…
Hey guys, Once again thanks for the in-depth post. I want to start with our reasoning as to why some things are laid out as they are and then move over to some more specific areas of the functionality and gui within Knald. We have spent a very long time thinking about and implementing the GUI within Knald & Lys & generally…