Hi Andy! Thanks for replying so soon. A bit of what you said flew over my head, but I understood most of it. The game engine we're using uses the same tangent basis as Max, so I guess I'd have to export the FBX from Max, check that Use Exported Tangent Basis in the preferences and I'd be good to go. I'll start making some…
Quote: Originally Posted by Gheromo Feature request: Curvature map baking, Already done! Hopefully it will be added to a build soon ____________________ Like 3 posts above yours
@DanaosC Currently we dont have the ability for the user to pick which UVs they want to bake to, but it is something that has been requested and is most definitely on our TODO list. Hopefully soon :)
Hey malcom, We are working on Knald updates atm so hopefully it wont be long before we get to your requests. I will make a post as soon as I have more information regarding this :)
Hi @royor Unfortunately Knald doesn't currently support multiple meshes within a single FBX yet, so unfortunately obj is your only option for now. We hope to address this soon. 0 Links
@ Jerc many thanks for your clarification :D I will re-evaluate the baking process in SP soon and try out the baking in SD. @gnoop there is a 30 day trial of Knald available, hopefully you can do some fruitful comparisons.
Hello! How can I bake the diffuse from the hi to the lo poly model? I don't see this option. Edit: I just saw that this question has been asked before. I hope this will be added soon. This is very much needed for photogrammetry.
Hope Knald will get some updates soon. I'm skipping last two project without Knald by using latest MT (mostly because of a lot of AO groupping I should deal with) but didn't want to completely switch out. Give me some hope metalliandy plz)
Hi Jeff, Sorry about the problems you are having. It seems that the latest nVidia drivers have broken OpenCL somewhat, so I would recommend rolling back to the last WHQL driver before 344.11, which should work fine, until nVidia can fix the issue. We have filed a formal bug report with the nVidia driver team and hope they…
Celebrations all around! Great work guys. I love where you guys are going with Knald, great feature list for this version. (Andy, you know what other small features I want :P ) I'll have to pimp some work soon that I've baked with Knald.