Hi DoX, Thanks for posting! Does this happen no matter what size normal map you are loading? Was this the first driver that has caused this issue? Could you perform a clean installation of the newest driver and clear the shader cache and let me know how you get on please? Performing a Clean Installation of the driver *…
@tmighty Sure, the thing to remember is that Knald can only see the UVs that are within the 1001 area (the light grey square in Blender), so whatever you want baked, and only what you want baked, needs to be in there. 1) First things first we need to head over to the UV/Image Editor window and assign an image to the mesh.…
Thank you for the reply metalliandy. Another suggestion: Feature that also exists in xnormal is the ability to scale the meshes within Knald. For example half of your mesh comes from zbrush and another half from 3D application of your choice. Due to the way zBrush saves files, in my case I have to always scale those meshes…
Hey everyone. Sorry about the late reply. I haven't been receiving updates to this thread since the forums were upgraded. I'm currently trying to figure out why... Nothing I can share yet, but it's a biggie :) I'm sorry you have been having problems. The missing OpenCL.dll error message means that for some reason your…
Hey guys! Ok, cool. Thanks for the clarification! I will see what I can do :) Awesome ! Thanks for the kind words :) We cant give any definitive ETA on submesh or material id colour support unfortunately. We will add them as soon as we can though! Ok, cool. Thanks for the information regarding the use case with…
Heya @metalliandy - thank you for taking the time to check these suggestions/mockups. I do understand most of the reasoning behind the design choices, but I still believe that in quite a few cases the end result remains problematic. Now of course everything can be argued for or against, but overall my one main suggestion…
Hey guys, Once again thanks for the in-depth post. I want to start with our reasoning as to why some things are laid out as they are and then move over to some more specific areas of the functionality and gui within Knald. We have spent a very long time thinking about and implementing the GUI within Knald & Lys & generally…