I've noticed that if I edit a brush's settings and then switch to another brush and back I lose my settings. Can anyone tell me how to save the settings as a preset or something?
Have you got Designer? It'd be pretty simple to construct a graph to take the input image, put that through several separate Levels nodes, expose the parameters of each Levels node, and plug each one into a separate output, and save that out as a sbsar for use in Painter. If you don't have it and haven't used the 30 day…
EArkham: Go into edit then project configuration there you can chose a new mesh but keep everything else. I often do that when texturing something in the same style, by saving a copy first.
Need better library support for materials - you can specify a material library on the object and save it, but it'd be good to import libraries There is no material search? Masking Need to be able to enable/disable masks Need to be able to import a mask from an image. Need to be able to copy and paste masks from one…
How can I switch off checker on my model, when having quick mask? And how to save my quick mask? I am watching tutorials to catch up by myself as much as I can, but some things pass me by or they are not there
I'm testing painter a lot lately, the only things I really miss are: *directional lights in viewport *adjustmentl layers for folders *saving in psd preserving the masks I really hope allegorithmic will put those 3 things in the next update :D
@Rick Stirling There is no material search? => Not yet, we will add it as the material library grows. Masking Need to be able to enable/disable masks Need to be able to import a mask from an image. Need to be able to copy and paste masks from one material to another. Possible live linking of masks so that I make a change…
Is it possible to save out Substance Painter's flat material preview--the one that shows the lighting, spec, etc on the UV layout--to a file at a high resolution? I'm working on a project that only supports colormaps and I'm wondering if it'd be possible to generate textures this way using custom HDR environments.
I will soon create a thread with a list of all feature requests from the community and keep it updated to give an idea of what's in progress, what's coming, etc. Shortcuts are already fully customizable but we will add the brackets shortcut for the brush size indeed. Collapsing layers is a tricky thing due to the inner…
I'm having a very troublesome problem and I was hoping someone here might have a work around for it. I was switching my textures from 2k to 4k and the buffering bar at the bottom of the 3D/2D view began to lag so I tried saving in case it crashed. Eventually it did crashed but it saved. However now every time I open the…