Thank you very much for the kind words! You can add elements to your scene by using the Edit>Project Configuration menu. just add your new element to your original FBX in your 3d program and reimport it through this menu, there shouldn't be anything else to do.
Another question! Is there a way to mask out parts of a generator? Example: I'm using a dirt layer with a mask that's being driven by a generator. Is there any way I can manually paint over that mask for some added control? If not, I highly recommend adding some type of "sub mask" that you can add much like you add…
It would be nice to, In the Export document window, there was a field like in Substance Designer to name the textures to export, pattern: $(graph)_$(identifier) In the TextureSets window, to rename the texture Set. To add a Mask to a Substance Effect layer. I appreciate greatly the weathering effects in Substance Designer,…
I have what feels like a stupid obvious question, but nobody I've asked has been able to figure this out--I have a layer (actually a folder with a few things in it, including a smart material) that is creating a heightmap of bumps on my object, like so: I want to be able to add new stuff on top of it that overwrites that…
That is exactly what I want. The video has no audio so I have no idea what the person is doing, so I apply the anchor to my heightmap layer, then add a fill layer above that, then add a smart mask to the fill layer and select my anchor? Is that the process or did I miss something? What layer do I put the filter on?
@Justo You can add a levels adjustment to individual layers (Right click, add Levels) but I don't know if you can have a single levels adjustment that affects multiple separate layers. You might be able to do what you want though by using one layer, with fill layers added to its stack, and with a levels adjustment at the…
At the moment 2048 is the maximum but they've said they want to increase this . multi UV tiles aren't supported yet, but they want to add this as well.