Alright, 1 more question. Are you trying to link the biped to the rig ? Like have the l_arm_help control the orientation of the biped arm? if so ? Why exactly do you need to do this? After a quick look it seems like you imported an FBX from another software... what is the fbx skeleton for?
Thats in part why I am using a biped master so I can get an ik/fk with this setup. Becausr of that though is why I have to use the mid snapshot rig to capture the bips movements and have its wire parameters open. Cat actually was corrupting my files so bad, max would crash trying to even open one through the merge function.
Ill try the freeze transform for the offset. For the dummy though, I think there may be a misundertstanding. I have to control the axis rotation individually. Hence the wire. The issue arises that the constraint rotation to the biped no longer allows the wire parameter on the dummy to the sub rigs specific one axis…
I realized I had forgotten a rotational joint for the shoulder. So I had to go back and redo a portion. I am back now to attempting to rig. This time just going with a custom rig versus attempting the biped bit. However, I'm still getting stuck in some areas that I can seem to find the right search engine keyword for. So…
Thanks Monster and Mrfred. I attempted to mimic your rig, and I must have missed an attachment somewhere, or a pivot axis I should have kept in 00 world space I instead rotated locally. Anyhow here is what I have. Tried to make it easy to follow. I didn't worry about hand/foot, as those are separate IK chains and work…
I guess the confusion is I am dealing with 2 separate issues. Per the Transform Expose. Thats the thing, the listing it has does not correlate to fixing the offset if I plug in the numbers to the wire parameters from the other thread I linked. I also attempted freeze transform, and when I attempted to reset to frozen…
Ok I have spent the last two days on this particular problem and cant come up with a solution. I am attempting to create a helper system for this custom rig. The tutorials I found assume a HI IK. Unfortunately while I can get a HI IK to work as a separate IK chain with the other bones attached, it cannot interpret the wire…
Maybe we are talking past one another. Are you speaking about this? "IK_l_arm_elbow_control". Thats only being used as a swivel goal. Which I was just trying to figure out how to turn on/off that boolean in its options through parameters. Or do you mean with IK elbow upnode, making on the slave rig thats looking 50/50…
Ok, I am almost done! This thread has taught me so much. So here is what I got and the two things I have yet to figure out. I am doing a FK/Ik mix on the arm per [ame="http://www.youtube.com/watch?v=j8UVIsjskE0"]Rigging the Character - Part 12 - Arms Blending IK/FK - YouTube[/ame] The issue is, and maybe its unsolvable…