Yes by yourself it's much harder to get started unless you're really into the technical stuff (like me), but in a company it makes much more sense. Still hard to convince your artists though... I'm thinking this could become interesting if people on Polycount start releasing some cool nodes, i might in the future, though…
posted these from this thread link Download Substance Tools Tiny Update I decided to remake the curvature map inside substance designer. The substance designer curvature node map filter comes with a noise issue that was just not great for composting on top of base colors. Especially on clean meshes like the robot low poly…
Ahh I see. That's cool. I was mainly asking for educational purposes, like to train a new artist on the job for instance. Like say that video you guys released of the car texturing. It would be nice if that project and its files were made available so new folks can follow along. Also, yeah, it would be cool to build some…
We can provide you with a stand alone license even though you bought it over Steam if need be. There is no base material library built-in, as we figure everyone want to create their own stuff, for their own style and project, maybe even for their own shader. We will provide a library of pure materials though that can be…