Except average players gets item from drops, and almost never wears full sets right away. Any combination of items should fit the polylimit, and adding bunch of exceptions will only make the process harder. It will require creating more variations and will more likely increase the time it's needed to add the set ingame,…
@Vlad, they don't really need to do much work, all they need is to copy and paste a comment to the set in general or single item saying, "its noisy" "breaks silhouette" "Oversaturated". Each dev of valve can do like 10 a day, in which all they have to do is copy paste comments. I recently submitted an item (like a week…
I can't confirm it, but I have been approached by organizations who have said "it's a guaranteed entry". Now, you can't take that as truth, it's mostly hearsay really since the organizations can simply be making this up to soothe negotiations. But, given some of the entries into the workshop, an eyebrow can be raised about…
Hey guys, I wanted to create an open discussion about the state of the workshop, where it is and what direction it's possibly heading. I'd like to hear the community's stance on it, things people would like to see, etc. I'll start off to spur some discussion. Workshop Format The first thing I'd like to talk about is the…
Dont let the last update blind you guys, it was merely one introduction update in contribution to pro players and third parties. Updates in the future will have much less pro sets, and more independent sets. About, tournaments, 3rd parties. I think the issue here is that Valve wants dota 2 as an esport to grow, so they…
New participant in the Workshop here! I feel hero colours shouldn't vary too drastically, so far AM with black hair (Burning's set) and white hair (Kunkka's set) are fine for me as his original purples are still dominant. Something like the old Navi AM, white and red clothes, is totally out. It'd be great to hear feedback…
A rating merc caught in the wild, finally :) The only time i encountered one on my alt account, he mass downvoted my items when i told him to get out, probably not a bot voting merc, but manually, it's enough to cheese an item. I think downvote mercs are more problematics than upvote mercs. It takes only one downvote to…
I'm a 3D Environment artist, and rather new to the Dota 2 item making. I've have had to learn fast how to cartoonify my otherwise realistic style, but it's been great fun. Anyway, with my somewhat brief experience with the whole submission/voting process, then it does seem a little bewildering with what in fact happens…
unless I missed it I don't think anyone was asking for Valve to do hand holding nor specific feedback or critiques on everyone's items. That's what polycount and other game art communities are here for (and quite good at!). More communication/transparency to the community IN GENERAL (not just us) was one of the big points…
Hi all, As a recent participant I have to say that the Workshop experience is a bit bitter-sweet. On one hand, getting community feedback and comments is really great, as it gives a really nice read of what people like or want, and why. There is also some constructive feedback in the comment pages, which comes to me as a…