I'm handpainting a texture for a sci-fi project. Its going to have a fixed camera, and its low end. so to add details I couldn't add in geometry, I tried a bit of forced perspective Left is what you see, right is the oposite angle. I'm still getting ridd of the extra faces, but at this point I still have it for selection…
Thank you for the kind words. I have a question: With MechKnight, we're shooting for a very 'graphic art', '2d illustrative' look. Although, recently, we've been experimenting with a more complex look to stand out a bit from the crowd and build a unique look for the game. (never mind the environment art just the character…
curubor: I really dig the fish dude, no crits there. :) The tiger guy I feel could still use some love with material definition tho. I think some of the hair strands particularly on the face could be simplified and you could make larger shapes/clumps of hair here and there. But the main thing I notice is the gold and…
I guess you're in luck! :poly108: When working on the hair, I was trying out a new method, so I diligently saved out layers in order to record my process. In the end, the method was a bit excessive, perhaps. To be specific, I used a pixel art workflow throughout most of the process, because I was trying to have as much…