@Sebvhe You're absolutely right that I've been looking a lot at Portugal for inspiration, trying to narrow it down. I'll try to narrow it down even further. Using google street is a great idea. I'm going for a realistic look. I did a quick sketch of how I imagine the composition, with the angled mountains in the background…
I´ve been checking this thread for a while now. Amazing stuff! Finally I have something to share with you rock lovers :) This is going to be my next project and I made this rock formation that I´m going to turn into modular blocks. It´s going to be deep sea kind of environment with beautiful mermaids and angler fishes. My…
@CarlCraft It's a pretty tricky question, I do believe making realistic rock formations is one of the hardest thing environment artist can do. Every case is unique. It's impossible give proper advice without good references. These are the key, gather as many references as you can. From there you'll realise how every rock…
I didn't used anything special: in Z-brush, I used the TrimSmoothBorder brush to sculpt the the main silhouette, then I used the Standard brush with a focal shift very sharp (around -95) trying to do that circular shape you can usually find on glass. For the texturing part, I just selected some random color values on my…
yurid9 you will probably be surprised to know the workflow I landed on had almost no sculpting. 1. Model rough shapes in Maya. 2. Chamer all the verts. 3. Chamfer all the verts again with a slightly different setting. 4. Boolean union all shapes together. 5. Decimate the mesh to get some randomness. 6. Boolean difference…