same here the small strip is just half sized normal tiles. As for the cracks i used a mask using the light map uvs as vertex painting doesn't really give enough control as the cracks start to bleed into tiles you don't want them to. Thats if you are trying to replicate the concept tho otherwise you could use vertex…
CRIIIIIIIT DUMP! Fidrik I would say that the cracks in your floor look to repetetive. The same square crack looks very noticable. Even though its been rotated riceart Looking really good! Though making the room extend on the right and keeping the beam of light doesnt make any sence. unless the room oppostite has a very…
Everyone's working too fast! I need to get going :) @AzzaMat: Love that glass texture! It's a really cool ide. Are you going to bring some of the brown through the back, from the bar cabinet? @m4dcow: I really like your wood texture, I haven't tried doing textures in zbrush yet, soI will have to give it a go. Is it…
Did you simply sculpt in zbrush and then paint over the wood? I was wondering what different peoples approaches were on this in terms of hand painting..
@Great start everyone, and Redhonor thanks for reminding me of that feature, going to go and recheck my scene now :D @Dave Jr 1) At the beginning stage of creating an environment most will create a 'Blockout' of the environment. This entails using planes, basic geometry to create the general layout for example: Height and…
Hi Zerogun. Congrats on finishing! :D Here is a bit of critique for you. 1. Your lighting is toooooo bright. Its causing a lot of your texture work to become washed out and the red tinge is making everything look strange. I would suggest trying to get a more orange warm glow than red. Decrease the size and intensity of…