Cool! I was just thinking I would like to use maya at home to do a few things: 1.try out the latest tools and workflows that we dont try at work. 2.Enter competitions and hone my skills. 3.Use other game engines we dont use at work eg cryengine and udk and any other cutting edge stuff - these may require plugins?
Is anybody else experiencing heavy lag when trying to retopo a mesh? I have a pretty good machine but when trying to use the Quad-Draw tool on a high poly mesh to retopo it takes about 1-4 seconds for Maya to actually draw the Poly. I turned off history to see if it makes a difference but after a few drawn quads the same…
It's weird that the Local Tools mel script is not working on Maya LT 2015. (http://www.creativecrash.com/maya/script/local-tools). I can confirm that it is working on Maya 2014. Repro steps: 1. Download the script and unzip the script to script directory. 2. In script editor, type commands to bring up the UI: source…
Yeah it seems a lot still doesn't work in symmetry. I'll be glad when Maya has the basics for modeling done well. Several modeling tools/actions don't work with symmetry such as inserting edge loops and multi-cut. Instance mirror does not work well as symmetry for several reasons so they need to hurry up with proper…
what if you dont get a CER window to report it ? last time when i was trying Maya2014 with certified AMD Firepro drivers it still gave me fatal error crashes with smooth preview and face/edge selection. I make a habit of deleting history often so it isnt that either. anyways, back to topic. couple questions if you can…
I think if somebody doesn't want to invest any money in tools, then there is absolutely nothing you can say or do to change their minds. Some people will jump through any hoop as long as it is free. I know plenty of people who own tablets or smart phones who even refuse to pay a $1-3 dollar for a game and will put endless…
@Nox I think Thomas and I mostly simply want a preference setting that auto sets tumble pivot to selection each time we make a new selection. That would be super simple where I can't imagine Maya devs could break anything, so I wouldn't worry. Although I wonder if it would be good to also have another complementary…
Sorry for the slow response. I was looking at Extension 1 for Maya LT 2015 and noticed that it now includes Set Driven Keys and the ability to use mathemetical expressions to drive animations via utility nodes. These definitely help a great deal. The remaining animation features that would be helpful are spline IK (for…
i am wondering, if a team of 5 devs get 4 MayaLT seats for regular devs and 1 Maya core seat for the inhouse tech/tools guy then will it be possible to implement the tools created in Maya core into those MayaLT seats ? also please integrate shaderFX into Maya core because one should not have to buy both Maya core and Maya…
atm I just see things just stacking up against Maya LT, crippled fbx with the limit, no proper scripting or plugins, lack of obj and plugins makes it hard to have Maya lt play along with zbrush for making base meshes. The price point is just too similar to products such as modo which offer a lot more for just a little more…