Man, I always love to see your work. This is very cool. If I had to offer any crits - in the center of each wood panel inset into the wall, there is a very repetitive line/detail, and at the top of those insets, the wear is also repeated across each one and is quite noticeable. Maybe a variation? - tile floor,the use of…
Updatez! Evening all! So I havent had a great deal of time for personal work recently, I did the talk at the Bournemouth BFX festival a week or so ago and work has been my priority. Every few hours I can steal here and there I have been doing alittle work on the Diner Diorama. The actual structure is based on an actual…
Heya guys! I completely forgot to update my thread last night when I went to bed. @s60 - I couldn't agree more actually, I actually dropped the saturation out of the scene in an effort to make it look more "realistic". It turns out that what was making it look unrealistic was more the break in the scaling of some of the…
As somebody about to graduate and currently in the process of uploading my portfolio, I have to say...since I've only been trolling this thread for so long, that your stuff Scott has been incredibly inspirational. I'll have to subscribe now to keep an eye on this diner, but every update I saw from the first scene always…
@s620ex1 - I agree 100%, ive added it to my list of things to resolve this weekend. Im going to spend the whole time finishing this thing off now ive had alittle break from it. @dtschultz - Heya dude! Im not sure if I can remove half of them due to the nature of the way ive mapped the texture, but I can try and create some…
Updatez! Its finished! I've worked round the clock this weekend, hopefully addressing the majority of the critique I've received over the past few months. - Dust mark on wall, resolve it. - Added hook - Add more depth to the planks at the sides. - Bent boards backwards in places, semi happy with the result. - Add ash…
Updatez! Some more progress on the diner scene over the last week or so. I have been putting together the interior, baking out all of the modular, tiling textures for the walls floors and ceilings, and generally greyboxing in the rest of the scene. There's still a way to go to get everything properly locked down, but im…
Cheers for all the positive feedback guys, I really killed myself this weekend to get this thing finished and I really appreciate the encouragement. Big thanks go to the guys in the Polycount Hangouts for being generally awesome and keeping my company on my 22+ hour days this weekend. @Stromberg- Thanks for the feedback…
<-- Updates below wall of text! Sorry for the lack of replies dudes! I have been working my ass off on the next diorama recently, but Id rather not show my hand before its ready so to speak. The main reason thing have been alittle slow of late is because I'm soon to be speaking at an industry event here in the UK towards…
Cheers for the critique and comments guys! I have as promised uploaded a good chunk of my references (56k warning!). I spent the evening putting some of the critique into action, for the most part alot of the changes made things look much better, its always good to get fresh eyes on something like this. @LANKUS MAXIMUS -…