Her face is human, unless you were aiming for aesthetic perfection. Her neck needs to be thickened up though, doesn't look like it could support her head comfortably.
I don't know if somebody has posted yet, but this is very useful. [ame="http://www.youtube.com/watch?v=gZEs5x9jL8E"]How to Sculpt the Face Using an Ecorche Approach - YouTube[/ame]
To turn a skull into a face, work with two object (subtools) : one being the accurate skull model, and the other being a lump of clay overlapping it. That way you can freely move the shapes in place according to the skull landmarks, without destroying the skull itself.
Take a step back, and start modeling a couple of skulls, and try and understand the underlying forms which will help immensely when doing a face. Try and find "rules" when doing a face. Such as drawing a slight curve line from the nasal bone to the angle of the mandible will give you the zygomatic bone. Understand the half…
Start with the main chunks of the face. dont even worry about sculpting any details until you have a nice dynameshed had shape. from there start blocking in the eye sockets, and nose. I always do the mouth last and generally use an image stencil. ( I normally wok in mudbox so im unsure about how to set those up in zbrush…
The skull is looking much better than your faces. My suggestions would be, try and draw some skulls/faces, and even shade them if you can. This way you can get your mind around the overall forms and proportions. It takes much, MUCH longer to sculpt out a head than it does to draw one. By drawing you'll still get the same…
Thanks for the great links and resources, Fusobotic. Downloading em now. I have drawn some faces. Mostly only from front view. So I will do some in side view and 3/4. Will also try drawing skulls as well. And details, like full nose and maybe muscle lines. Thanks for pointing out the good point, pior. I will push myself…
Yeah, in zbrush, topology is rarely the problem, though I do prefer to sculpt my heads from a simple base in dynamesh. The main thing with faces in zbrush is that it takes a LOT of practice. Both for developing familiarity with the brushes/tools, and of course for practicing the anatomy. I've sculpted a couple hundred…
I would suggest starting with modeling a face in your favourite 3d modeling software (3ds max, maya, etc.) I think it will make you understand more about the shapes. Just follow a basic tutorial to start with. And maybe use it as a base for more details in zBrush. I know this tutorial has been useful for me in the past.…
Thanks for the advice ISmoke. Concept of using brushes is indeed totally new to me. And many times I had no idea whatsoever to use to get what I want. I'm sure many times I'm using the wrong tools. I watch many ppl streaming their zbrush work, and I copy their brushes. I still have trouble getting hard edges (not that I…