Hey everyone this is my first attempt at an environment/polycount challenge, hoping to learn a whole bunch of things (mainly getting my head around the basics and how to present things in a game engine) this is just a quick WIP blockout in maya, got a few more elements to create before figuring out the best way to transfer…
@Baron Flame: thanks for your help!, if you find out what that script was called could you let me know? :) Here's my blockout in the engine, i'm quite proud of it as i've got the scale right i think :D Concept original view This is where the guards get onto the bridges, there will be a spot light up here also View from one…
This may be something people already have knowledge of but for some it might be useful to consider. i'm currently starting my blockout (after failing to find time last month i vow to complete this month with my own take on the concept which i'll reveal after finishing the blockout) anyway to the point, I am aiming to…
Welcome to the Monthly Noob Challenge 8! RULES: Please read all the rules. This may seem like it's pretty complicated, and if you are starting out it can be overwhelming, so take it piece by piece. This can be broken down into a segments. Think about what will be unique, what will be tiled, what kinda textures you'll need…