I never said that. All I'm saying is that in a perfect world where player counts don't matter (they do), free to play can only be detrimental to a game design in the traditional sense. So if you are going to do it you should do it for the right reasons. From a game design standpoint I'm just asking to see ways that you can…
A vanity item doesn't have to destroy immersion, I just mean things that change the look of a character that have no impact on gameplay, DOTA2's item store that you mentioned earlier would qualify and they vet the items to make sure they fit the game before they put them in. I don't necessarily think everybody needs to…
I haven't played the game, so i can't comment on it. The reason why i see paying real world money as immersion breaking is that inputting credit card details mid game, or passwords for your paypal is pretty much the definition of breaking immersion for me. I also stated that i thought that player economies seem to have…
If I really like a game, and can see the developers really put the effort in, I'm happy to do some small purchases on mobile games. Maybe £1-£5. Other F2P games on PC that are of a bigger scale I've spent up to £15 on. Blacklight Retribution to name one. But the one that's taken the cake is World of Tanks. Must have spent…
Well that's exactly what i was saying, i have no qualms with agreeing that some of these games would not have existed. But at what cost? it's eroding good game design. Look at airmech, a while back it used to be fun when it had a limited unit set, now its a clown car full of skins and units just there for people to buy.…