baking for game res or even a 4096 would not take an hour assuming you have a reasonable hardware to work with..In my opinion it would take me a solid day to just model low poly high poly and start the unwrap..second day finish unwrap bake normal/ao/cavity and finish the diffuse and spec assuming i don't come across any…
I'd personally allot a full working day for this, and it'd probably end up taking me 2 or 3 days, because I suck at time management. EDIT: just seen that you guys managed to bully ysalex into actually making the bag, that's bloody hilarious! Props to ysalex, looks pretty good!
This piece took me 2 days (16 hours) from start to finish. I'm pretty much on the same time schedule as Clos323. First day was all low poly - high poly and UV.. next day was baking, texturing and tweaking. I'm shocked @ 1.5hrs. If you can model your low res, high res, bake and texture in 1.5 hrs you'll have this industry…
Great feedback everyone.. how about this product? Current progress so far (high poly WIP): Marmoset: Still curious what everyone would quote this new product at, time wise. I'm giving myself 2-3 days. Right now I'm almost done with day 2, so I'm a bit behind schedule. Will most likely take me 4.
I went ahead and took down everyone's estimates to calculate the average. It came out at 12 and a half hours. I used 8 hours to represent a day, and ignored PogoP's 200 hour estimate because I felt that it might skew the results. So about 1 and half working days. There is nothing more important than what we're doing right…
Using the data collected by Polynaut I was able to establish that nearly three out of four people will be able to complete the job by the end of the second day. This has been a really interesting thread - thanks to all that contributed!
Cheers to Ysalex for being humble and taking the time to test it out. I'd say it would take around 4h, maybe more depending on how you need to optimize the low rez and uv's. On top of that if you add a little back and forth with the client it could take up to a day of work(with some down time between emails). If it's…
I think the main thing people are forgetting is the difference between client work and personal/portfolio work. If it's client work and just any old bag in the game, then yeah like 3-6 hours as it's unimportant asset that doesn't require that much time spent or indeed quality. Portfolio quality would then mean 1 day+ as…
I'm wondering on what people would quote a client for the first bag. If it takes on average 12.5 hours. Say you charge a client $20 p/hr that's $250 for a bag. At the back of my mind i'd cringe if i quoted that price to a client; however that's how much the labour costs and isn't unreasonable for a high quality piece. In…