baking for game res or even a 4096 would not take an hour assuming you have a reasonable hardware to work with..In my opinion it would take me a solid day to just model low poly high poly and start the unwrap..second day finish unwrap bake normal/ao/cavity and finish the diffuse and spec assuming i don't come across any…
I think the main thing people are forgetting is the difference between client work and personal/portfolio work. If it's client work and just any old bag in the game, then yeah like 3-6 hours as it's unimportant asset that doesn't require that much time spent or indeed quality. Portfolio quality would then mean 1 day+ as…
Im with ysalex on this one. Even with baking it shouldnt take any more than 2-3 hours. 1.5hrs is completely reasonable if youre just using a tiles normal for the weaving. and modeling a buckle like that is no more that 15-20m unless you are inexperienced with modeling anything hard surface. Other than that his bag has no…
Really? From what I can tell it's three components. 1 - The strapping is polymodeled, would only take a couple of minutes to get done. Then unwrapped, with a generic tiling mesh for normals. This includes the handle. 2 - The buckle is arguably the hardest element, but even then it's rather uncomplicated, with no attempt to…
Okay, so I went ahead and made the bag. I'm willing to concede a couple points: 1 - my total time was 2 hours 38 minutes. 2 - I did not hit the quality that this piece has. Nor did I hit the quality that I would send to a client. In fact I'm really not proud of it and hesitate to upload it, but I made the guess, so I…