What the hell are your bake settings? Even 4098 in xnormal, a couple million polygon high meh, with high ray settings should take <30 min for an AO map. For this piece? 1024 with 2xAA for reduction to 512, with a high poly of 2 million should take you no more than 5 minutes to bake.
No I think you are right, i probably wouldn't be that fast but between 2-4 hours i would think it would take me. But there isn't much to it that would burn a large amount of time. But that's only the point if I would clone it like that. If the refference is less accurate it would take more time to study it. But there is no…
Is this how fast you could make it if you were testing yourself on speed or if you were quoting for a client? Sure, saying you can make it in 1.5 hours is fine or whatever, but if OP is asking so he can accurately quote a client then 5+ hours is fine. You never want to be telling a client you'll have something done for…
ysalex: Your the man! thats awesomeness, What Ive learned is take the time you estimate on an asset and double it, its that simple. when I first saw this thing I though to myself maybe 2-3 hours, so double that and your up to 4-6 hours which sounds accurate of what you would end up with adding those changing you mentioned.…
Im with ysalex on this one. Even with baking it shouldnt take any more than 2-3 hours. 1.5hrs is completely reasonable if youre just using a tiles normal for the weaving. and modeling a buckle like that is no more that 15-20m unless you are inexperienced with modeling anything hard surface. Other than that his bag has no…
This piece took me 2 days (16 hours) from start to finish. I'm pretty much on the same time schedule as Clos323. First day was all low poly - high poly and UV.. next day was baking, texturing and tweaking. I'm shocked @ 1.5hrs. If you can model your low res, high res, bake and texture in 1.5 hrs you'll have this industry…
Really? From what I can tell it's three components. 1 - The strapping is polymodeled, would only take a couple of minutes to get done. Then unwrapped, with a generic tiling mesh for normals. This includes the handle. 2 - The buckle is arguably the hardest element, but even then it's rather uncomplicated, with no attempt to…
Okay, so I went ahead and made the bag. I'm willing to concede a couple points: 1 - my total time was 2 hours 38 minutes. 2 - I did not hit the quality that this piece has. Nor did I hit the quality that I would send to a client. In fact I'm really not proud of it and hesitate to upload it, but I made the guess, so I…
This piece is for a client and I had 1 reference image from google. I used to work there, so I know what the product looks like, but it's been 1.5 yrs so I can't really remember it well. Nice work on the bag ysalex. Sculpting the cloth took the most time for me. Other than the general shape, I would say that is the main…
Brad, I like your work and you obviously know your stuff as far as doing quality stuff and actually producing for a game, so take this as you will, but I have some problems with what you wrote. -- which I STILL find hard to believe First, this insinuation that I either lied or cheated is fairly annoying. And if you want to…