Again, I'm not against the sale of used goods, I'm against the mass-industrialization of it, gamestop has always been about selling the games that are very new but have been traded in. I'm all for the private persons right to sell their games, but it sickens me when greedy corporations will hijack that and kill of any…
And no one spends $15-20 to watch a 1 1/2-2 hour movie in theaters that they cant take home and can only see once per ticket? I think your point is moot. People already spend $60 for a license...its called an EULA (end user license agreement). Every console game has one. Many people even buy digital copies of games stuck…
The end-user is paying for the content of the digital goods: the very arrangements of the 1s and 0s that in turn make the content have value. Once this data is in a format they can digest, they do so. Yes a service was rendered somewhere out there for the 1s and 0s to be arranged that way, but if I didn't buy this product…
No the original intent of modern DLC was to offset the losses faced by the used game market. The point being even if you bought a game used, if you wanted the extra content (or in many cases missing content) you had to pay a premium price for it. For example, buy mass effect 2 used but if you want the locked content on the…
It's not irrational, its factual. Is it irrational when they see profit from 3 games when the game was sold 10 times over? Is it irrational when they lose their jobs because the revenue isnt enough to keep them employed or fund the next project? Is that irrational? Whether you want to believe it or not, a huge percentage…
Dataday, why don't you actually look at some numbers instead of parrotting large publisher's rhetoric. Here's last years. http://www.cinemablend.com/games/Digital-Game-Sales-Hit-10-Billion-2012-Used-Game-Sales-Retail-Down-54210.html So there you have it - last year the entire used games market wouldn't have made a dent in…