unless you're a shader guy or work with rigs and animation there's very little math in tech art. Most of the pipeline stuff is revision control, databases, xml. A lot of art tools aren't really very heavy on math either. Then you have the enforcing of rules and QA stuff (via tools), which isn't math heavy. You train…
As someone coming from EU to the US, all I know is : I wouldn't work @ Blizzard if I didn't have a Bachelor degree... It's as simple as that. Degrees are such a major leverage when it comes to US immigration. Especially if you aren't a video game rock star. H1B with a proper degree is WAY easier to get than an O1 (if you…
No, but I did google a little bit and it seems tech artists make about 10K more than regular artists. Any normal pro-level game artist could pick up basic tech artist skills in a couple months if they felt like it. But really what I'm talking about is learning enough to appreciate what another person's job is. Mutual…
Ninjas,your post does come across a bit negative toward artists on the whole, but is it that you are suggesting we all become tech artists to avoid getting fired? (unless I have missed the point entirely). I really really don't like maths and physics:) would you really want a studio full of tech artists?, it would be bit…
I'm terrible at math and economics. I think the goal is not to be good at stuff you are naturally bad at/don't care about, but to at least understand sort of what it is.
I can say from experience the art school I went to was definitely not chill. And I agree you are making some very generalized statements about art school. In the end it really comes down to what you do with it. But I don't think art school is completely useless. It exposed me to a lot of things I never would have…