Hey guys, been a while ^^ Im still going to work on this, Ive got most of the bare bones assets into the engine(the wall behind the door isnt done yet) and now need to make all the smaller assets and decals etc. Im not happy with the lighting, its too dull and Id like to put some diffrent colours in here. So much work left…
A little progress for today, added the border bricks and carpet, Attempted to make a stone that could light up well, I may of over tiled my stones, thinking about how I can light this to make the stones have varied lightness in engine rather than in texture. I might go with vertex color and adjust my stone up a few values.
You guys are sooooo fast -__-" I spent so much time trying to calculate right proportions with photoshop vanishing point function based on the 96 units character reference. However, I noticed that the first person view under udk is something like 128 units high. Sorry for my noob question but shouldn't we preferentially…
Just make sure your units in engine are set up right, try things out and export it. I prefer to use 1, 0.75, .5, . 25 meter segments for all my walls and floors this way everything can be used modularlity in cryengine and can sometimes help in general. Just find a balance between what feels right to walk around and the…
Wow, there is so much awesome work in this thread. Apparently I am a little more noob then I had originally thought. I didn't get as far as I had hoped this month, however I learned a lot (Mudbox and UDK to be exact) and this is the first piece that I have ever imported into a game engine. So here is what I have come up…
it's a shame so many good concepts were shown by people so close to the deadline of the previous challenge as some of them were better, oh well. Before I start, I'd just like to say that this will be my first actual game environment, I've made environments before but not for a game engine so all this modular business etc…
So I spent the last few days, slightly slacking but working mostly on getting low polys done and ready to sculpt, so those progress shots will be incoming. Until then I have this update, THE FIRST TILEABLE FLOOR I'VE EVER TEXTURED BY HAND! (Pats self on back) It's fairly basic, but I like it as a first attempt: (Rendered…
Everything is advancing oh so quick, some awesome work there guys. Anyway it may seem not too much has changed since my last post but there has been significant and important changes: - Sculpted out some tiles for the 'pond' border, and then slapped on a quick DM on it to get something in the engine and tested. - I then…
I´m really loving all the different interpretations of the concept here =) My recap of the last week; getting a bit more into Zbrush, but still no good at baking. Most of the time any mesh that is not planar keeps getting these spots of corroding texture during the bake. Haven´t figured out why yet, and to get some other…
Welcome to the Monthly Noob Challenge 4! Our Friend Tejay has supplied us with a concept that received more votes than any contest thus far. (Not her concept she just picked it) RULES: Please read all the rules. This may seem like it's pretty complicated, and if you are starting out it can be overwhelming, so take it piece…