I would be very interested in testing. I run a small dev studio 'Evil Aliens' and we currently work solely in Unity and are looking for a better way to present our high quality game assets for marketing etc. I also work for a games education organisation that already recommends and uses Marmoset Toolbag. A Unity version…
I have been using the skyshop stuff for a while now and it is pretty excellent. It fills in a huge gap in the unity lighting functions.. Currently in unity there isn't a good way to use light probes with directional lightmaps (kills your normal maps and spec) so skyshop is a good way to integrate dynamic objects into light…
If anyone's interested: I have some scripts for a Source Engine-style cubemap implementation in Unity, where you put cubemap probe gameObjects everywhere, bake them in Unity editor, then use another script to "catch" the closest cubemap and swap that into your material. Details here:…
*Skyshop Update* 1.07 is available now! What can we say, this release has been a long-time coming! It is by far the most substantial Skyshop release to date. Building upon Skyshop's leading image quality in Unity, localized reflections and a good cubemap manager are paramount to achieving high scene fidelity within dynamic…