Thanks for the feedback! Yeah I am actually already using the morph target here to be able to get some edges back. I guess I have to keep refining it. As for the noise, I guess I can just smooth that out a bit and call it done?
thatnumpty, i think it looks nice, i like the textures. are you allowed to talk about the specifics? Were you only supposed to texture one building? Did they say what game type the target was for? FPS? RTS? Did you have a maximum texture limit or it had to be 2x512?
Hi guys.. This is my first post in this forum..I did this portrait of Kim Kold in zbrush a month back.. Sculpting and poly paint was done in zbrush ... grey scale render [IMG]http://www.polycount.com/forum/<a href=http://s958.photobucket.com/user/sonkarpreeti/media/Kimkold_Grey_Final.jpg.html target=_blank>[/img]
I think the base anatomy model needs quite a bit of work before you clothe her. Right now nothing is sitting properly, and her legs/arms appear as sticks shootin out from under bed sheets. Might be a good idea also to start a wip thread in P&p to get some targeted feedback.
I did this exercise this weekend. 4 hrs in Zbrush. Just working on accuracy and speed. I would love feedback and the design and execution :) Plan on polypainting him and giving him a render. Hope you like! [IMG]http://www.polycount.com/forum/<a…
Got in the mood to do some environment stuff again :) focusing right now on making a small visual target scene that has most of my key building blocks in it and then go full scale on the project. Everything is pretty rough, spend about an hour per asset/texture right now and will go back and bring in some details later on…
[IMG]http://www.polycount.com/forum/<a href=http://s1277.photobucket.com/user/fabian3224/media/final_combinedrender_01_med_zps945c5c69.jpg.html target=_blank>[/img] Hi everyone, I just wanted to share with everyone my entry to the Dragon Ball Z competition.As a recent grad I have decided to break my trend of never posting…
Experimenting with facial animation: [ame="http://www.youtube.com/watch?v=vFAL0o7x_kY"]UDK Last Knight facial animations test - YouTube[/ame] no morph targets, all keys blending. I just mapped those to my keyboard keys and then smashed away! Character has only 2000 tris. Still need to find a better way to blend it,…
Just practicing some sculpting in ZBrush. 4Hrs to complete. Just concentrating on the sculpting and polypaint process. The original concept belongs to the very talented LD Austin: http://www.ldaustinart.com/index.php?page=conceptart&id=BRINK_char_geezer High Res Turn Around Blog [IMG]http://www.polycount.com/forum/<a…
Thanks for the feedback Xelioth! You made good points about the facial features. I will go over the facial shapes of the model again and regard those bulging eyes for one thing. I'd like him be a cute yet pretty funny and goofy character. As for the pose - it is soulless because in these renders the character is still in a…