So the idea behind this is that half our escape team left, so we needed to come up with a way to mitigate that work. Switching from generic monsters to this (black shadow type monsters using mostly spec to show position, and careful lighting to ensure the monsters fade into the shadows) is one possible solution. We've been…
So the idea behind this is that half our escape team left, so we needed to come up with a way to mitigate that work. Switching from generic monsters to this (black shadow type monsters using mostly spec to show position, and careful lighting to ensure the monsters fade into the shadows) is one possible solution. We've been…