This is based on a really old test I did when teaching myself about anisotropy and the discrepancies between rendered images and their input data. I was using it to illustrate a point about the use of special-case shaders for handling lighting phenomena that results from micro-geometry, but it's also a pretty decent…
@ Mask_Salesman: nice figure dude! @ VictorSantos: really digging those illustrations man! And some works in progress from me: here's the thread too http://www.polycount.com/forum/showthread.php?t=126310
My first post here on Polycount after a long while~ ^^ I sculpted Mewtwo based off of an illustration I saw: I've also been working on a fanart of Rengar from League of Legends (WIP):