They look good, but make sure you check that they actually work and have a nice silhouette from the top down angle (coming from someone who's been working on a top down game in his free time over around the last 6 months)
Been working on these chaps, there's about a 6 month gap between the two and the likenesses aren't bang on, but hopefully recognisable enough! 1100 tris each, 512 diffuse only. Might rig up for some dance routines, if I get any more time after crits.
thanks, the rain drops are decimated geo. i tried planes with 6 faces @ 60º interval but for close ups and bigger still renders it sort of falls apart. since it is only for decoration i kept it as geo. if there was realtime rain it would be just blurred streaks in most engines.
Only recently started on this Uni-Sentry idea. It's taken me around 6 hours so far to get to this stage. I'm now attempting to unwrap and texture. =] P.S. I'm not sure I'm doing this picture thing correct, so forgive the use of links. Base Model Wireframe
hey guys... Its been a long week for me and Peng Zhang we decided to create a character in a week and not only any character...the crow concepted by Riick http://s.cghub.com/files/Image/534001-535000/534055/164_max.jpg So after exactly 6 days of unpleasant slavery we are DONE...(kinda).
Super cool! I love the detail and subtle colors. I'd recommend scaling the head down though, right now its about a 6 - head tall bobble head. I did a quick paintover with a standard 7.5 -head tall proportions, and I think it looks about a billion times better. FWIW
started this way back when (almost 6 months ago), finally have a little bit of time up my sleeves before i go on holiday so I'm redoing some of the sculpt and retopo because I screwed up the hands pretty bad. here is the old retopo with nrm map. [SKETCHFAB]49r3H1gT6JeAXZNerNjCqK2pLjq[/SKETCHFAB]
Wow Duncan you're doing great work (as always). Worked up this one a bit more, another in my line to keep things from looking the same. These are just zbrush screengrabs, and the matcap shader isn't mine, I found it somewhere. refs and everything in my thread: http://www.polycount.com/forum/showthread.php?t=98003&page=6
Great stuff in here! Really inspiring to see all the good work. Here's a school assignment I've been working on. 6 week half-time Advanced Production Project. I chose to make a character inspired by Tom Clancy's The Division. Deadline was met with a high poly. I will be proceeding on a low poly and texturing in my own pace…
Is that Balsa the Spear warrior by any chance (Seirei no Moribito)? Loved that one, hehe. Nice work, looks quite similar from what i can recall! Maybe only the biceps area feels a bit thin...iirc, she was a bit more muscular: http://fc04.deviantart.net/fs70/f/2009/342/6/e/Balsa_by_demarthl.png