Just doing a quick attempt at hand painted textures. It's a combination of lightmap bakes and hand painted texture maps. All of the shots are taken from Maya viewport.
Hand painted texture practice [edit] I did use a crack stamp brush in some places for some of the finer details... Not sure if that's "cheating" for hand painted stuff. >.>
Ol' mucked up pavement textures, sculpted/painted in zbrush. And a motorcycle, with paint color variable using an alpha channel. First street level prop I've made for this scene.