Slowly blocking out this scifi scene by William Wu I'm fixing up the floor and fixing up the wall tiles. scene is going to be highpoly/rendered since i want to try playing with some cool compositing magic. Also fixed the wall, so it matches the concept better.
alright, that looks wonderful and I'd love to give it a shot, but it's flagging me with [php]# Error: line 1: ImportError: file <maya console> line 1: Bad magic number in C:/Users/Xelioth/Documents/maya/2014-x64/scripts\round.pyc[/php] What am I doing wrong?
Hi guys, I'm a huge fan of Borderlands and I just wanted to show my respect to the artists who have worked on the game. Although not real time render, I went for the most photoreal look I was capable of :) Software: Maya, Mentalray, PS, Magic Bullet Looks. Hope you guys like it.
always awesome stuff in here, it's really insipring! @snefer: is there any black magic in that pavement to mask out individual "tiles"? @moof: dude, everytime you post you make me want to do characters or at least learn to paint *__* Some crossposting from my thread (again :D) Come in and give crits/insults/comments/cookies
xnormal has been kicking my ass this time around.... way to many weird problems i've never had or seen before while using it... nearly ready to jump back into baking in max or find something else!!!! :thumbdown: :poly127::poly127::poly127::poly127::poly127: edit: also dont ask about the magic ora behind her... jpeg…
hmm "bad magic number?" that's useful autodesk. possibly that it's compiled for 2013-x64, and your running 2014, guess I'll end up just upload the uncompiled and seeing if that runs for you, cause I'm not going to run around updating it for every version of Maya. started a thread for ma tools:…
Something ive been playing with part inspired by this old magic card of mine I saw with this goblin with a pick axe, wanted to make a strong ass goblin. still working on the muscle structure and knees are gonna need work obviously ! lol also have been trying out some displacement techniques, for a unrelated scene I may be…
imijatov: Nice! the details on the floor are a nice touch for grounding the characters, digging the loose strands of hair on the reporters head too. coots: Brilliant! That's rocking.......... haha seriously though nice work Daven: Ooo! nice design.. what was the inspiration? Fenyce: Nice style. What's it for? :) ysalex: My…
Here's something I worked on last week. My goal was to create a portrait per day for five days. I wanted to try out some of the techniques I've learned from watching Neville Page and Ben Mauro work their magic at a Creature Design Workshop at FZD last year. More importantly, it was to become more familiar with color/…
Ah, what I did was I saved out my texture as a PSD at the resolution I wanted to work with. I then opened up a new blank document at that same resolution. I imported the texture into the middle of the screen, then changed the canvas size so that I had room enough to fit one more of of the texture on each side, creating an…